The work
Every agency says it does experiential, but almost none of them can show you one you can try in ten seconds from your phone, so we built our own.
Keyframe ’95: Phase Run is a complete arcade game, not a demo loop. It has a living title screen, three route worlds, rival creatures with their own silhouettes and movement, three bosses, a garage where you spend what you earn, an adaptive score that reacts to danger, and a results screen that grades your run. It runs in a browser, on a phone or a laptop, with keyboard, touch or a gamepad.
The game matters less than what the format does for a brand. A paid ad rents about two seconds of attention. People spend minutes inside a game because they want to, then come back and tell someone else about it. For a product launch, an album or tour, a loyalty mechanic, a trade-show screen or a creator building their own world, that is a fundamentally different asset, and the brand owns it outright instead of renting it back from a platform every month.
It ships as a link, with no app store, download or install, so it can live in an email, a bio link, a QR code on packaging, or a screen at an event, and it can be updated the same afternoon someone asks for a change.
Play it, then tell us what yours would be.



